Tuesday, November 26, 2013

Mayo Clinic - Physicians on Designers

http://nexus.som.yale.edu/design-mayo/?q=node%2F104

Physicians and Designers

SPARC and the Center for Innovation brought together physicians with designers, an unlikely marriage that could produce at some times excitement and at other times confusion.
Physicians were deeply guided by tradition, and because they bore the responsibility for the patient's life and well-being, they were as a group risk-averse. Physicians were scientists who needed to see data and proof before trying something new. This conservative culture affected doctors' willingness to try not only new drugs and treatments but also new administrative procedures and educational methods.
Designers, on the other hand, operated in a more qualitative world. They experimented freely and preferred "rapid prototyping" to careful proof. They wished to see their ideas applied in real-world settings, but they shared with fine artists a love of creativity and risk-taking.
CFI staff from both cultures admitted that they faced challenges in communicating with each other, but they also believed that it was the differences that enabled innovation. "It's a match made in heaven," said one physician.


100 Years of Design


100 Years of Design from AIGA on Vimeo.

Thursday, November 21, 2013

Saturday, November 16, 2013

Monday, November 11, 2013

The Story of Bottled Water

SERVICE DESIGN: THE MOST IMPORTANT DESIGN DISCIPLINE YOU'VE NEVER HEARD OF

http://blogs.forrester.com/kerry_bodine/13-10-01-service_design_the_most_important_design_discipline_youve_never_heard_of

SERVICE DESIGN: THE MOST IMPORTANT DESIGN DISCIPLINE YOU'VE NEVER HEARD OF

Today is the first annual Customer Experience Day! There’s a growing number of professionals who are dedicated to making great customer experiences — and today is a day to celebrate their work. Today I’d also like to celebrate the role of design in helping customer experience (CX) pros create those experiences. It's not graphic design, interior design, or industrial design — but the lesser-known field of service design. You may not have heard of service design yet, but I’d argue that it’s the most important design subspecialty in the business world today.
What is service design? Its purview includes the design of interactions that span time and multiple touchpoints. Service design is sometimes easiest to grasp when contrasted with product design. Product designers create tangible things: tennis shoes, teapots, and tablet computers. Service designers create intangible experiences: the series of interactions that you have as you book a flight, pay a bill, get a driver’s license, or go to the doctor. Service designers also design the behind-the-scenes activities that enable those experiences to be delivered as planned.
I hope you can see from the description above why service design is critical to customer experience. So why is service design such an obscure field? Andy Polaine, Lavrans Løvlie, and Ben Reason sum it up nicely in their book Service Design: From Insight To Implementation — “It is because many services are almost invisible that nobody takes care to design them.” Indeed, it’s obvious that tennis shoes, teapots, and tablets need to be designed. Yet many CX pros skip directly to managing the customer experience via measurement and governance programs — and give little thought to actively designingexperiences in the first place. In fact, Forrester recently surveyed 100 customer experience professionals and found that only 15% consistently follow a defined customer experience design process when they create new interactions or improve existing ones.
So why is service design so important? We’ve entered a new business era that Forrester calls the age of the customer — a time when focus on the customer matters more than any other strategic imperative. Service design provides a toolset and framework that enable companies to truly understand their customers and engage with them in meaningful ways — ultimately driving profits, cost savings, and competitive differentiation.
If you’d like to learn more about service design, I’d encourage you to check out some of my previous blog posts:
I’d also encourage you to attend a service design or customer experience conference where you can dig deeper and connect with the design community. I’ll be speaking at:

This post is part of the Customer Experience Professionals Association's Blog Carnival “Celebrating Customer Experience.” Check out posts from other CX bloggers and learn how you can participate   online or in person  in Customer Experience Day.

inspiration

http://inspiration.ivomynttinen.com




iOS Design Cheat

http://ivomynttinen.com/blog/the-ios-design-cheat-sheet-volume-2/


Actionscript Code in Flash

Wednesday, November 6, 2013

Don Norman: 3 ways good design makes you happy



Don Norman is an anthropologist of modern life, studying the way we humans interact with our designed world. Though he has a slight reputation as a grumpy critic, his work is generous and insightful -- he wants nothing less than to close the gap between products and their users. If you've ever fought with an automatic faucet in an airport bathroom, or wondered which button to press in the anonymous row on top of your printer, it's good to know that Norman is in your corner. He's the author of a raft of books on design and the way we humans interact with it, including the classic "Design of Everyday Things." His next book, says his website, will be aboutsociable design.
Norman began his career as an academic, working in psychology and then cognitive science at UCSD. In the mid-'90s, he joined Apple and ended up in their Advanced Technology Group, and later worked for HP, before returning to university life. He's now the co-director of an innovative combined MBA and MEM program (called MMM) at Northwestern University. He's also a cofounder of the usability consultancy Nielsen Norman Group.

TED: Design giants

Design giants13

Design giants (13 talks)

From graphics to products, check out these talks by some of the world's greatest designers.
Curated by TED

Empathic: ELDERS MOORE


http://en.wikipedia.org/wiki/Patricia_Moore

Service Design: RKS Design


cAir - redefining air travel for families from RKS Design on Vimeo.

cAir (pronounced “care”) is a service design concept that eases the burden of air travel for families, making the journey more enjoyable for everyone. A proactive initiative by the strategic design consultancy RKS, cAir was a venture built organically from the ground up. They architected a new flying experience based on the real-life challenges of family travelers, a stark departure and inspiration for an industry traditionally focused on efficiency.
Learn more about cAir rksdesign.com/project#cair

http://www.rksdesign.com/assets/images/documents/RKS_Portfolio_Download.pdf

Tuesday, November 5, 2013

A Bible Of Color Theory by Josef Albers


A Bible Of Color Theory Is Now An App

Digital Media Design


Digital Media Design (Alexander Chen)


Strings Attached: Alexander Chen And His Digital Media 

Design

published in: DesignMusic By Guest, 23 July 2013
  6
Alexander Chen, © Design Indaba 2013.

Text by Kiriakos Spirou for Yatzer.com
Alexander Chen is a 32-year-old digital-media designer and musician. As a Creative Director at Google Creative Lab in New York and a member of the Google Glass design team, he was the leader of the pioneering group whose task was to imagine what the Glass user interface might look like and how it could be used in our everyday lives (resulting in the famous concept video for Google Glass in 2012). He is also the man behind the viral Google Doodle tribute to musician Les Paul, released on June 9th, 2011 – whereby the Google logo, transformed into an interactive digital guitar, allowed people to play, record and share music online.
Concept video for Google Glass in 2012, © Google Creative Lab.
FInal video "HOW IT FEELS" (through Google Glass), © Google.
Google Glass, © Google.
Another celebrated project by Chen is the online app Conductor (2011). It is both a generative music piece and an interactive digital instrument, inspired by the New York City subway: the time tables, routes and travelling distances of the underground trains are used as data that define musical parameters, while the visual layout is inspired by designer Massimo Vignelli’s 1972 subway system map. All this playfully transforms New Yorkers’ mundane commute into an interactive musical application – a digital harp shaped as a metro system – that can be played by using one’s mouse. It can be accessed online atwww.mta.me.
Screen shot, Conductor, © Alexander Chen.
String instruments seem to be a fixture in Chen’s work which we discovered during his talk at the Design Indaba Conference 2013 in Cape Town, South Africa. Apart from his colourful pizzicato take on New York City’s subway, and the Google doodle guitar, he’s also designed Baroque.me, a harmonious visualisation of the prelude from J. S. Bach’s famous First Cello Suite. As another interactive online application, which adds to the appreciation of the musical structure by visualising it in an instructive way, the app creates a clever poetic metaphor of order and chaos, where the music turns into nonsense when disturbed by the user, slowly returning to its harmonious flow when left untouched.
Alexander Chen’s love for our urban habitats and the way in which we traverse them is obvious through his pure understanding of our sense of the world and our interaction with everyday objects. It is reassuring to see that individuals such as Chen who are the minds behind our future gadgets are doing their very best to create well-thought and pleasant user interfaces, with clarity and simplicity of design in mind.
Screen shot, Baroque.me, © Alexander Chen.

http://work.chenalexander.com/

foldify



Foldify from Pixle on Vimeo.

Inspiration: Where good ideas come from:





http://www.thersa.org/events/rsaanimate

H9 Blind Project



H9 Blind Project from younchanbae on Vimeo.

ios7 design templates

http://www.teehanlax.com/tools/iphone/

http://dribbble.com/shots/1111035-Template-for-iOS-7-App-Icons

http://speckyboy.com/2013/09/20/free-ios-7-gui-kits-templates/


http://www.webappers.com/category/design/buttons/